Thanks to everyone who came out to see us this past week in L.A.! We saw so many talented people, it was quite inspiring. A special thanks to our HR team, who make events like this such a success!
GAMES
Golden
Axe™, one of SEGA’s most popular franchises storms
onto the
Playstation3 and the Xbox 360 video game platforms. As the unstoppable
Tyris Flare, players will engage in vicious melee combat both on foot
and atop massive mythical beasts, savaging enemies with blades and
magic on a quest for vengeance. This highly-anticipated re-imagination
is guaranteed to leave the fans reeling with incredible graphics and
never before seen character skills and abilities.
Iron Man™, one
of Marvel’s most indestructible crime fighters, is now
available on a console near you! Armed with a high-tech suit and a
variety of weapons, the player will take on entire armies on constantly
evolving and chaotic battlefields. The epic, action-packed Marvel
Studios production will be directed by John Favreau and stars Robert
Downey Jr., Jeff Bridges, Terrence Howard and Gwyneth Paltrow.
Thrilling sequences from the film will be featured in this third-person
action game, immersing the player in the explosive militaristic combat
with loads of additional content created exclusively for the game.
Secret Level
participates in industry
talks and events regularly. If you are interested, have a look at some
of our published work.
2007 Microsoft
XNA Gamefest Natural
Outdoor Lighting in Games (zip)
The talk explains to both artists and programmers several advanced
lighting techniques including: preprocessed bounced light, hemisphere
sky lights, GPU acceleration of lighting preprocesses, spherical
harmonic prelighting for particle systems, and storage and streaming of
lighting data in real time.
Maya Developer
Conference 2007 The 64
Million Poly Question: Massive World Building in Maya (ppt)
While Maya® is a fantastic tool for content creation, building
very
large worlds in Maya® can be difficult. In this presentation,
we
look at one technique for enabling the building of very large worlds
using the Maya® API, and how Maya® features can be
leveraged to
create a workflow that is intuitive for all potential users.
Siggraph 2005
sketch Optimized Photon
Tracing Using Spherical Harmonic Light Maps (pdf)
The
sketch is a product of the research we've been doing on next generation
game lighting. The focus of the research (and the sketch) is on
practical techniques for putting rapid iteration global illumination in
the hands of our artists.
Secret Level is a San Francisco based
videogame developer founded in 1999 and acquired by SEGA in 2006. We
strive for creative, artistic, and technical innovation. We work hard,
but we value the long term contributions and health of our team mates
most. Secret Level is developing for all current generation platforms,
including Sony PlayStation®3, Microsoft Xbox 360™, Sony
PSP®, Nintendo Wii™, and Nintendo DS™, and continues to
look for top tier talent to join the Secret Level family.
Secret Level 123 Townsend Street, Suite 300
San Francisco, CA
94107
415.701.6400 tel
415.701.6499 fax
SL IN THE NEWS
SPIKE VGA Trailer A world premiere Iron Man game trailer is featured on the Spike TV Video Game Awards. See the trailer here!
Girls of Gaming Golden Axe’s Tyris Flare
makes the cover of Girls of Gaming magazine. On store shelves now, but
pick up the electronic version here!
OUR PEOPLE
Secret Level's people are truly who
make the company what it is. Some of the characters roaming the office
are featured below. Refresh to have the image change.